Since 2001 Volker Morawe and TilmanReiff are creating multi-sensory artefacts related to the construction and social aspects of computer game culture. Our interactive installations combine game-logic, media criticism, apparatus parody and childhood memories into engaging man-machine experiences, oftentimes altering the view on the relationship between man and his technology. Beside the main artistic exploration of alternative user interfaces, humor, group experience and hormones are the key ingredients of our work.


Volker Morawe, Dipl. AV, born 1970 in the north of Germany, grew up in a sheltered small town close to the city of Bremen which is famous for its coffee and beer production. Passing through several schools, job training as space electronics technician, participant of second-chance education, hit producer, design student, from 1999 to 2004 student at the Academy of Media Arts Cologne. Major field of study: multisensoric interfaces in game context.
Tilman Reiff, Dipl. Inform. (FH), Dipl. AV, born 1971 in Duesseldorf, Germany, spent his childhood in the fatherly electronics laboratory and on offroad bicycles in the construction sites of Ratingen-Homberg. After a rebellious school carreer he left Munich to study computer science and media at the University of Applied Sciences in Furtwangen, followed by a postgraduate study at the Academy of Media Arts Cologne. Major field of studies: interaction design.

2004 Sponsorship Award, Saxony Ministry of Arts
2004 CYNETart_04 award, Dresden
2003 International Media Art Award, ZKM Karlsruhe
2003 Excellence Prize Interactive, CGArts Tokyo
2002 Honorary Mention, Prix Ars Electronica

2014-2017 No Pain No Game